Hello, fellow travelers. The latest major update of Origin has garnered much attention. According to recent news, Origin will implement a plan to strengthen old characters in the upcoming 6.0 major version. We may get some insights into this strengthening plan from the 5.8 preview livestream this month on the 18th.
To be honest, it is indeed time to strengthen some of the old characters. For instance, Yujeong, Aether, Xiepeng, Sennin, and Linhua, their current situations are indeed worrying. Some old characters can still handle Abyss tasks, but “lock character” has lost all its playability. Even if strengthened, it would not have an impact on the sales of new cards.
Moreover, Origin has always been adjusting its balance during each major update. However, these adjustments have mainly focused on the 7 Sacred Beasts section. Origin has always been aware of the importance of balance adjustments from the beginning.
However, Nefer and Zero Division have already experimented with this, and if Origin continues at the same update pace as in the past two years, I would be in favor of not strengthening old characters. However, since the Na’Tkara version, the difficulty of the Abyss has significantly increased. The number of monsters in Fat Cat 5.0 was 299,000, while 5.6 directly rose to 521,000, which is extremely exaggerated. Some newcomers are already sweating.
If old characters are strengthened, they can still sell some. After all, there is still sentiment, and their overall base stats are generally low. If the first two seals are also heavily strengthened, many players would be willing to spend gold. Furthermore, strengthening these old characters does not affect new characters and can allow kitchen players to draw more seals to boost their streamer income. From both the perspective of the planners and players, strengthening old characters is definitely advantageous.
If strengthening is to be done, permanent characters will be temporarily excluded. Predicted first batch of the list will include Aether, Xiepeng, and Xiao’s Treasure. Especially Aether, who is essentially a low-difficulty character without any on-field opportunities, and his base stats and damage reduction seals are both weak. Originally, he was the weakest among the five-star characters, and his overall strength has worsened with the expansion. It is likely that everyone will agree that he should be strengthened first. However, these characters were designed well to begin with, just that their base stats are not up to par. Therefore, strengthening them is relatively easier.
If old characters are indeed to be strengthened, the storyline will also need to be adjusted. After all, Origin sells clothes with a storyline. However, if these locked characters are strengthened in 6.0, the rhythm may indeed be disrupted. I wonder what your thoughts are on this strengthening plan? If there are any updates, I will share them with you as soon as possible. Players interested can follow for the latest news!
Treabar, which refers to the 6.0 update in the game "Genshin Impact," is expected to strengthen some of the veteran characters, with Abbedad potentially benefiting. Players are looking forward to this
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